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微信小程序提示wx.createCanvasContext方法已废弃的解决方案

Data: 2015-06-07 06:56:11Form: JournalClick: 9

在微信开发工具上,打开小程序项目后,可能有遇到这么一个问题

使用wx.createCanvasContext 会提示此方法,基础库版本 2.9.0 起已废弃,请使用 Canvas 替换

image.png

有的,下面笔者TA远方提供以下源代码,请仔细看

'use strict';

export default class CanvasContext {

  constructor(res){
    const { width, height, node } = res;
   
    this.ctx = node.getContext('2d');
    this.ctx.canvas.width = width;
    this.ctx.canvas.height = height;

    this.taskList = [];
    this.addTask = (fun) => this.taskList.push(fun);
  }

  fillRect(x,y,w,h){
    this.addTask(() => this.ctx.fillRect(x,y,w,h));
  }
 
  stroke(){
    this.addTask(() => this.ctx.stroke());
  }

  fill(){
    this.addTask(() => this.ctx.fill());
  }

  setFillStyle(color){
    this.addTask(() => this.ctx.fillStyle = color);
  }

  setStrokeStyle(color){
    this.addTask(() => this.ctx.strokeStyle = color);
  }

  beginPath(){
    this.addTask(() => this.ctx.beginPath());
  }

  moveTo(x,y){
    this.addTask(() => this.ctx.moveTo(x,y));
  }

  lineTo(x,y){
    this.addTask(() => this.ctx.lineTo(x,y));
  }

  setTextAlign(value){
    this.addTask(() => this.ctx.textAlign = value);
  }

  setTextBaseline(value){
    this.addTask(() => this.ctx.textBaseline = value);
  }

  setFontSize(value){
    this.addTask(() => this.ctx.font = value + "px sans-serif");
  }

  arc(x,y,radius,startAngle,endAngle){
    this.addTask(() => this.ctx.arc(x,y,radius,startAngle,endAngle));
  }

  fillText(text,x,y,maxWidth){
    this.addTask(() => this.ctx.fillText(text,x,y,maxWidth));
  }

  bezierCurveTo(cp1x,cp1y,cp2x,cp2y,cp3x,cp4y){
    this.addTask(() => this.ctx.bezierCurveTo(cp1x,cp1y,cp2x,cp2y,cp3x,cp4y));
  }

  draw(noClear,success){
    if (!noClear) {
      let canvas = this.ctx.canvas;
      this.ctx.clearRect(0,0,canvas.width,canvas.height);
    }
    this.taskList.forEach(t => t());
    this.taskList.length = 0;
    if (typeof success == 'function') success();
  }

  setShadow(offsetX,offsetY,blur,color){
    this.addTask(() => {
      if (offsetX!=undefined) this.ctx.shadowOffsetX = offsetX;
      if (offsetY!=undefined) this.ctx.shadowOffsetX = offsetY;
      if (blur!=undefined) this.ctx.shadowBlur = blur;
      if (color!=undefined) this.ctx.shadowColor = color;
    });
  }

  clearRect(x,y,w,h){
    this.addTask(() => this.ctx.clearRect(x,y,w,h));
  }

  //更多调用方法...
}

将上面的代码复制粘贴到一个新建的文件canvas_context.js中,然后,在调用的地方去新建CanvasContext对象类实例,这样就可以像往常一样使用,代码如下,其中的canvA,canvB,canvB使用方式基本不用做多改动

import CanvasContext from '../../utils/canvas_context';

Page({
  onLoad(){
    // TODO:会提示 wx.createCanvasContext 方法已弃用
      // this.data.canvas = {
      //   canvA: wx.createCanvasContext('canvA'),
      //   canvB: wx.createCanvasContext('canvB'),
      //   canvC: wx.createCanvasContext('canvC'),
      // };
 
      wx.createSelectorQuery().select('#canvA').fields({ size: true, node: true },res=>{
        this.data.canvas.width = res.width;
        this.data.canvas.height = res.height;
        // TODO:改用 CanvasContext 替换即可,性能不受影响
        this.data.canvas.canvA = new CanvasContext(res);
 
        wx.createSelectorQuery().select('#canvB').fields({ size: true, node: true },res=>{
          this.data.canvas.canvB = new CanvasContext(res);
   
          wx.createSelectorQuery().select('#canvC').fields({ size: true, node: true },res=>{
            this.data.canvas.canvC = new CanvasContext(res);
     
            this.reset()
          }).exec()
        }).exec()
      }).exec()
  }
})



还有需要注意,在布局文件中,组件canvas添加新的属性id="",type="2d", 示例如下

<view class="page">
    <view class="canvas-box">
      <canvas class="canvas" canvas-id="canvA" id="canvA" type="2d"></canvas>
      <canvas class="canvas" canvas-id="canvB" id="canvB" type="2d"></canvas>
      <canvas class="canvas" canvas-id="canvC" id="canvC" type="2d" bindtouchstart="onTouch"></canvas>
    </view>
    <!-- ... -->
</view>


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